![]() ![]() ![]() The Mage is resistant slightly to Fire and Storm, but this one doesn’t heal! It does however do some else that’s annoying. These look like These Subterranean Troopers look like Void Soldiers and still have Storm weakness. Then head out and towards go Left to enter Area 14 Consider putting this into Orik’s deck as it allows you to play an extra card if he deals a critical hit with it! Before leaving break the boxes for some possible coins. Inside you’ll find a Revive Kit and an Inspiring Grace card. It can only be used once per battle, but it gives you two extra SP when used! Make sure to incorporate this into your deck! Heal at the Hero Statue and make a quick pit stop into Area 13 above to find some chests. You’ll find another locked gate which requires to levers this time. ![]() You may switch Orik out with one of your active Heroes, or keep the trio you already have. Orik excels in Storm damage and greatly benefits when dealing critical hit damage. You’ll soon start acquiring more cards for him. Build up SP to unleash devastating chain attacks. This means the amount of hits it provides is determined by how many SP there are when the card is used. While looking through his deck in the menu press - to see details about what each card does. He puts on different masks the enhance his status effects. Press + to open the menu and access the Active Party Tab. You can only have three Heroes in battles. Orik joins the team! Tutorial Summary: Change Active Party. Then continue heading Right through the open gate. Stop by the Merchant, if there’s anything you want to check out. Now retrace your steps to return to Area 8 and press A to jump in the hole.īack here again. Consider equipping this to Copernica or Galleo. At the Left of the room, go up through the exit to make it to the chest in Area 7 and collect the Power Servo. There is a special chest on the Right containing Fury cards for Armilly. Head to Area 9 via the opening at the bottom near the middle. Instead, walk around it to the Right side to find a chest with 750 Gold. Be careful not to press A to jump down the hole. However, there are still plenty of things you can get on this floor, like the treasure in Area 7. There’s a large hole in the ground that’ll take you back down to Area 3. The lever to unlock the door from earlier is here. You’ll have to go the long way around to get it. This area has a large gap separating you and the chest on the left containing a Power Servo (Strength +20%, Magic +20%). The next few areas contain the same enemy types as Chapter 4. Be sure to equip it! Head back out and up the ladder.Īfter breaking the boxes continue heading around the path towards Area 7. The chest here contains an Ancient Sword for Armilly, which enhances her ability to heal. Galleo - Hydro Gloves, Steel Bracer, Barrier Gearīefore taking the ladder up, keep walking left to go between the rocks and access the Hidden Area.Copernica - Sparking Octavo, Power Bangles, Scout Badge.Armilly - Valiant Sword, Silver Bracelet, Loaded Dice.Below are some deck suggestions for this chapter - You’ll find some great new cards and even a new Hero! Feel free to explore new strategies in this chapter as you get them. This chapter has the same enemy types as the previous ones. The Merchant has new cards and Accessories. The door to the right is locked so head left instead. From here go down the other ladder to reach Area 2. Once inside go down the ladder to Area 1. There’s not much to do in the first few areas aside from cutting some Thorns and later some boxes. ![]()
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